These are the available Willpower cards in the game:
Name | Type | Text Box | |||||||
---|---|---|---|---|---|---|---|---|---|
Calm | Action | 0 | Give a creature -4/-0 this turn. | ||||||
Septim Guardsman | Imperial | 0 | 1 | 2 | Guard | ||||
Aldmeri Patriot | High Elf | 1 | 1 | 2 | Summon: +1/+1 if you have an action in your hand. | ||||
Blackmail | Action | 1 | Draw a copy of a random creature from your opponent's deck. | ||||||
Cheydinhal Sapper | Imperial | 1 | 1 | 3 | Drain | ||||
Descendant of Alkosh | Khajiit | 1 | 1 | 1 | Pilfer: Descendant of Alkosh gains +1/+1 and a random keyword. | ||||
Execute | Action | 1 | Destroy a creature with 2 power or less. | ||||||
Healing Potion | Action | 1 | Prophecy Gain 5 health. | ||||||
Imprison | Action | 1 | Shackle a creature. If you have four or more Willpower creatures, destroy it instead. | ||||||
Scouting Patrol | Action | 1 | Summon a 1/1 Imperial Grunt in each lane. | ||||||
Sunhold Medic | High Elf | 1 | 1 | 1 | Summon: Give a creature +0/+2. | ||||
Bruma Profiteer | Imperial | 2 | 3 | 2 | When you summon another creature, you gain 1 health. | ||||
Cathay-raht Veteran | Khajiit | 2 | 1 | 5 | |||||
Elixir of the Defender | Support | 2 | Uses: 3 Activate: Give a friendly creature Guard. | ||||||
Fifth Legion Trainer | Imperial | 2 | 1 | 3 | When you summon another creature, give it +1/+0. | ||||
Helgen Squad Leader | Nord | 2 | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | ||||||
Kvatch Solider | Imperial | 2 | 2 | 3 | Guard | ||||
Legion Shield | Item | 2 | Guard +1/+3 | ||||||
Priest of the Moons | Khajiit | 2 | 2 | 2 | Prophecy Summon: Gain 2 health. | ||||
Ravenous Hunger | Daedra | 2 | 4 | 1 | Summon: Give Ravenous Hunger Drain if there is an enemy creature in this lane. | ||||
Skingard Patroller | Imperial | 2 | 3 | 2 | |||||
Snow Wolf | Wolf | 2 | 1 | 3 | +2/+0 while you have the most creatures in this lane. | ||||
Starved Hunger | Daedra | 2 | 4 | 1 | |||||
Summerset Shieldmage | High Elf | 2 | 2 | 2 | Other friendly creatures in this lane have +0/+1. | ||||
Arrow Storm | Action | 3 | Destroy all enemy creatures with 2 power or less in one lane. | ||||||
Artaeum Savant | High Elf | 3 | 1 | 4 | When you play an action, a random friendly creature gets +1/+1. | ||||
Dawnstar Healer | Nord | 3 | 3 | 3 | When an enemy rune is destroyed, gain 3 health. | ||||
Eastmarch Crusader | Nord | 3 | 4 | 2 | Summon: Draw a card if an enemy rune has been destroyed this game. | ||||
Imperial Legionnaire | Imperial | 3 | 3 | 4 | |||||
Morthal Executioner | Nord | 3 | 2 | 4 | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | ||||
Pack Wolf | Wolf | 3 | 2 | 2 | Summon: Summon a 1/1 Young Wolf in the other lane. | ||||
Pit Lion | Animal | 3 | 5 | 5 | Pit Lion can't be summoned unless there's a friendly creature in each lane. | ||||
Rajhini Highwayman | Khajiit | 3 | 2 | 2 | Pilfer: Draw a card. | ||||
Resolute Ally | High Elf | 3 | 3 | 3 | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower. | ||||
Riverhold Escort | Khajiit | 3 | 1 | 6 | Guard Pilfer: Move Rivergold Escort to the other lane. | ||||
Tower Alchemist | Imperial | 3 | 2 | 4 | Your support cards with Activate abilities have unlimited uses. | ||||
Two-Moons Contemplation | Support | 3 | Ongoing If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. | ||||||
Alpha Wolf | Wolf | 4 | 3 | 1 | Other friendly Wolves have +2/+0. | ||||
Auridon Paladin | High Elf | 4 | 4 | 4 | When you play an action, give Auridon Paladin Drain this turn. | ||||
Cloudrest Illusionist | High Elf | 4 | 4 | 3 | Prophecy Summon: Give a creature -4/-0 this turn. | ||||
Dawnbreaker | Item | 4 | +4/+4 Summon: Destroy an enemy Undead. | ||||||
Divine Conviction | Support | 4 | Ongoing Friendly creatures have +0/+1. | ||||||
Divine Fervor | Support | 4 | Ongoing Friendly creatures have +1/+1. | ||||||
Hive Defender | Kwama | 3 | 6 | Guard | |||||
Hive Warrior | Kwama | 6 | 3 | Breakthrough | |||||
Imperial Reinforcements | Action | 4 | Fill a lane with 1/1 Imperial Grunts. | ||||||
War Cry | Action | 4 | Give friendly creatures in one lane +2/+0 this turn. | ||||||
Dagi-raht Mystic | Khajiit | 5 | 4 | 4 | Pilfer: Draw a random support from your deck. | ||||
Haafingaar Marauder | Nord | 5 | 5 | 3 | When a friendly creature destroys an enemy rune, equip it with a random item. | ||||
Hero of Anvil | Imperial | 5 | 4 | 4 | Hero of Anvil costs 1 less for each creature summoned this turn. | ||||
Imperial Might | Support | 5 | Ongoing At the end of your turn, summon a 1/1 Imperial Grunt in a random lane. | ||||||
Imperial Siege Engine | Imperial | 5 | 3 | 3 | Summon: +1/+1 for each other friendly creature. | ||||
Loyal Housecarl | Nord | 5 | 2 | 2 | Prophecy Summon: Give a creature +2/+2 and Guard. | ||||
Piercing Javelin | Action | 5 | Prophecy Destroy a creature. | ||||||
Pillaging Tribune | Imperial | 5 | 5 | 4 | Summon: Give friendly creatures in this lane Drain this turn. | ||||
Spiteful Dremora | Daedra | 5 | 4 | 3 | Summon: Destroy an enemy creature with 2 power or less. | ||||
Tusked Bristleback | Animal | 5 | 5 | 5 | |||||
Golden Saint | Daedra | 6 | 4 | 4 | Guard Summon: If you have more health than your opponent, summon a copy of Golden Saint in the other lane. | ||||
Immolating Blast | Action | 6 | Randomly destroy all but one creature on both sides of each lane. | ||||||
Senche-Tiger | Animal | 6 | 4 | 7 | Guard | ||||
Legion Praefact | Imperial | 7 | 4 | 4 | Summon: Other friendly creatures get +1/+1. | ||||
Renowned Legate | Imperial | 7 | 5 | 5 | Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. | ||||
Auroran Sentry | Daedra | 8 | 5 | 7 | Guard: When Auroran Sentry is dealt damage, your gain that much health. | ||||
Dawn's Wrath | Action | 8 | Destroy all creatures in a lane. | ||||||
Mantikora | Mantikora | 10 | 6 | 6 | Guard Summon: Destroy an enemy creature. | ||||
Miraak, Dragonborn | Nord | 11 | 5 | 5 | Summon: Steal an enemy creature. |