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The Elder Scrolls: Legends Wiki
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These are the available Willpower cards in the game:

Name   Type             Text Box
Calm   Action      0   Give a creature -4/-0 this turn.
Septim Guardsman   Imperial      0  1  2   Guard
Aldmeri Patriot   High Elf      1  1  2   Summon: +1/+1 if you have an action in your hand.
Blackmail   Action      1   Draw a copy of a random creature from your opponent's deck.
Cheydinhal Sapper   Imperial      1  1  3   Drain
Descendant of Alkosh   Khajiit      1  1  1   Pilfer: Descendant of Alkosh gains +1/+1 and a random keyword.
Execute   Action      1   Destroy a creature with 2 power or less.
Healing Potion   Action      1   Prophecy Gain 5 health.
Imprison   Action      1   Shackle a creature. If you have four or more Willpower creatures, destroy it instead.
Scouting Patrol   Action      1   Summon a 1/1 Imperial Grunt in each lane.
Sunhold Medic   High Elf      1  1  1   Summon: Give a creature +0/+2.
Bruma Profiteer   Imperial      2  3  2   When you summon another creature, you gain 1 health.
Cathay-raht Veteran   Khajiit      2  1  5  
Elixir of the Defender   Support      2   Uses: 3 Activate: Give a friendly creature Guard.
Fifth Legion Trainer   Imperial      2  1  3   When you summon another creature, give it +1/+0.
Helgen Squad Leader   Nord      2   When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
Kvatch Solider   Imperial      2  2  3   Guard
Legion Shield   Item      2   Guard +1/+3
Priest of the Moons   Khajiit      2  2  2   Prophecy Summon: Gain 2 health.
Ravenous Hunger   Daedra      2  4  1   Summon: Give Ravenous Hunger Drain if there is an enemy creature in this lane.
Skingard Patroller   Imperial      2  3  2  
Snow Wolf   Wolf      2  1  3   +2/+0 while you have the most creatures in this lane.
Starved Hunger   Daedra      2  4  1  
Summerset Shieldmage   High Elf      2  2  2   Other friendly creatures in this lane have +0/+1.
Arrow Storm   Action      3   Destroy all enemy creatures with 2 power or less in one lane.
Artaeum Savant   High Elf      3  1  4   When you play an action, a random friendly creature gets +1/+1.
Dawnstar Healer   Nord      3  3  3   When an enemy rune is destroyed, gain 3 health.
Eastmarch Crusader   Nord      3  4  2   Summon: Draw a card if an enemy rune has been destroyed this game.
Imperial Legionnaire   Imperial      3  3  4  
Morthal Executioner   Nord      3  2  4   When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
Pack Wolf   Wolf      3  2  2   Summon: Summon a 1/1 Young Wolf in the other lane.
Pit Lion   Animal      3  5  5   Pit Lion can't be summoned unless there's a friendly creature in each lane.
Rajhini Highwayman   Khajiit      3  2  2   Pilfer: Draw a card.
Resolute Ally   High Elf      3  3  3   Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
Riverhold Escort   Khajiit      3  1  6   Guard Pilfer: Move Rivergold Escort to the other lane.
Tower Alchemist   Imperial      3  2  4   Your support cards with Activate abilities have unlimited uses.
Two-Moons Contemplation   Support      3   Ongoing If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
Alpha Wolf   Wolf      4  3  1   Other friendly Wolves have +2/+0.
Auridon Paladin   High Elf      4  4  4   When you play an action, give Auridon Paladin Drain this turn.
Cloudrest Illusionist   High Elf      4  4  3   Prophecy Summon: Give a creature -4/-0 this turn.
Dawnbreaker   Item      4   +4/+4 Summon: Destroy an enemy Undead.
Divine Conviction   Support      4   Ongoing Friendly creatures have +0/+1.
Divine Fervor   Support      4   Ongoing Friendly creatures have +1/+1.
Hive Defender   Kwama      3  6   Guard
Hive Warrior   Kwama      6  3   Breakthrough
Imperial Reinforcements   Action      4   Fill a lane with 1/1 Imperial Grunts.
War Cry   Action      4   Give friendly creatures in one lane +2/+0 this turn.
Dagi-raht Mystic   Khajiit      5  4  4   Pilfer: Draw a random support from your deck.
Haafingaar Marauder   Nord      5  5  3   When a friendly creature destroys an enemy rune, equip it with a random item.
Hero of Anvil   Imperial      5  4  4   Hero of Anvil costs 1 less for each creature summoned this turn.
Imperial Might   Support      5   Ongoing At the end of your turn, summon a 1/1 Imperial Grunt in a random lane.
Imperial Siege Engine   Imperial      5  3  3   Summon: +1/+1 for each other friendly creature.
Loyal Housecarl   Nord      5  2  2   Prophecy Summon: Give a creature +2/+2 and Guard.
Piercing Javelin   Action      5   Prophecy Destroy a creature.
Pillaging Tribune   Imperial      5  5  4   Summon: Give friendly creatures in this lane Drain this turn.
Spiteful Dremora   Daedra      5  4  3   Summon: Destroy an enemy creature with 2 power or less.
Tusked Bristleback   Animal      5  5  5  
Golden Saint   Daedra      6  4  4   Guard Summon: If you have more health than your opponent, summon a copy of Golden Saint in the other lane.
Immolating Blast   Action      6   Randomly destroy all but one creature on both sides of each lane.
Senche-Tiger   Animal      6  4  7   Guard
Legion Praefact   Imperial      7  4  4   Summon: Other friendly creatures get +1/+1.
Renowned Legate   Imperial      7  5  5   Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Auroran Sentry   Daedra      8  5  7   Guard: When Auroran Sentry is dealt damage, your gain that much health.
Dawn's Wrath   Action      8   Destroy all creatures in a lane.
Mantikora   Mantikora      10  6  6   Guard Summon: Destroy an enemy creature.
Miraak, Dragonborn   Nord      11  5  5   Summon: Steal an enemy creature.
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