Strength cards

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These are the available Strength cards in the game:

Name   Type             Text Box
Improvised Weapon   Item      0   Breakthrough +1/+1
Nord Firebrand   Nord      0  1  1   Charge
Covenant Marauder   Orc      1  2  1   +2/+0 while you have no cards in hand.
Fiery Imp   Imp      1  1  1   When Fiery Imp attacks, deal 2 damage to your opponent.
Intimidate   Action      1   Enemy creatures lose Guard.
Morthal Watchman   Nord      1  2  1  
Rapid Shot   Action      1   Deal 1 damage to a creature. If it survives, draw a card.
Relentless Raider   Nord      1  2  1   When an enemy rune is destroyed, deal 1 damage to your opponent.
Scuttler   Animal      1  1  2  
Sharpshooter Scout   Wood Elf      1  1  1   Prophecy Summon: Deal 1 damage.
Improvised Weapon   Item      0   Breakthrough +1/+1
Steel Scimitar   Item      1   +2/+2
Afflicted Alit   Animal      2  3  1   Summon: Deal 2 damage to each player.
Bone Bow   Item      2   +1/+0 Summon: Silence another creature.
Graystone Ravager   Orc      2  4  1   Prophecy
Jerall Forager   Nord      2  2  2  
Mage Slayer   Nord      2  3  2   Mage Slayer can't be damaged by actions.
Northwind Outpost   Support      2   Friendly Strength creatures have +1/+0.
Orc Clan Captain   Orc      2  2  2   Other friendly creatures in this lane have +1/+0.
Orc Clan Shaman   Orc      2  3  2   Friendly Orcs in this lane have Breakthrough.
Orc Clansman   Orc      2  2  2   Summon: Give a creature +1/+0.
Plunder   Action      2   Draw two random items.
Rihad Horseman   Redguard      2  2  2   Rihad Horseman has +3/+0 and Breakthrough while equipped with an item.
Silvenar Tracker   Wood Elf      2  3  1   Summon: If there is a wounded enemy creature in this lane, give Silvenar Tracker Charge.
Assassin's Bow   Item      3   +3/+0 Summon: Give the wielder Cover at the end of turn.
Battlerage Orc   Orc      3  2  3   Charge
Blighted Alit   Animal      3  5  3   At the start of your turn, Blighted Alit deals 2 damage to you.
Cast Out   Action      3   Prophecy Return a creature to its owner's hand.
Fearless Northlander   Nord      3  2  5   Breakthrough When Fearless Northlander takes damage, he gains +2/+0.
Gladiator Arena   Support      3   At the start of each player's turn, deal 2 damage to that player.
Mighty Ally   Nord      3  3  3   Summon: +3/+0 and Breakthrough if the top card of your deck is Strength.
Morkul Gatekeeper   Orc      3  2  2   Guard Summon: Give a creature +2/+0.
Raiding Party   Action      3   Draw two 1/1 Nord Firebrands with Charge.
Riften Pillager   Nord      3  2  3   Summon: +1/+1 for each destroyed enemy rune.
Rihad Battlemage   Redguard      3  3  3   Rihad Battlemage has +0/+3 and Guard while equipped with an item.
Skaven Pyromancer   Redguard      3  2  3   Summon: Deal 1 damage to all other creatures in this lane.
Stone Throw   Action      3   Destroy an enemy creature if you have a creature with higher power.
Valenwood Huntsman   Wood Elf      3  3  1   Summon: Deal 1 damage.
Withered Hand Cultist   Orc      3  3  4   All actions cost 2 more.
Alik'r Survivalist   Redguard      4  3  4   Summon: Draw a Steel Dagger. When Alik'r Survivalist equips an item, he gains +1+1.
Bangkorai Butcher   Orc      4  4  3   Summon: +2/+2 if you have another friendly Orc.
Bog Lurcher   Lurcher      4  9  1  
Earthbone Spinner   Wood Elf      4  3  2   Summon: Silence another creature, then deal 1 damage to it.
Fireball   Action      4   Deal 1 damage to all enemies.
Heavy Battleaxe   Item      4   +4/+1
Lumbering Ogrim   Daedra      4  7  4   Lumbering Ogrim can't gain Cover.
Orcish Warhammer   Item      4   Breakthrough +3/+3
Rampaging Minotaur   Minotaur      4  3  2   Breakthrough, Charge
Reive, Blademaster   Daedra      4  2  5   When Reive attacks, deal 2 damage to the enemy player, then increase the damage from this ability by 2.
Skirmisher's Elixir   Support      4   Uses: 3 Activate: Give a creature +2/+0 and Breakthrough.
Trebuchet   Nord      4  0  4   At the start of your turn, deal 4 damage to a random enemy.
Whiterun Trooper   Nord      4  6  2  
Blood Dragon   Dragon      5  5  7   Blood Dragon ignores Guards and can attack creatures in any lane.
Fortress Watchman   Orc      5  5  4   Guard
Grahtwood Ambusher   Wood Elf      5  4  2   Prophecy Summon: Deal 1 damage to all enemy creatures in this lane.
Markarth Bannerman   Nord      5  4  4   When Markarth Bannerman attacks, draw two 1/1 Nord Firebrands with Charge.
Wood Orc Headhunter   Orc      5  5  4   Breakthrough Summon: Give Wood Orc Headhunter Charge if you have another friendly Orc.
Burn and Pillage   Action      6   Deal 1 damage to all enemy creatures for each destroyed enemy rune.
Child of Hircine   Lycanthrope      6  6  7   When Child of Hircine attacks and destroys a creature, it may attack again this turn.
Dread Clannfear   Daedra      6  6  3   Summon: All enemy creatures lose Guard.
Triumphant Jarl   Nord      6  4  4   Summon: If you have more health than your opponent, draw two cards.
Whirling Duelist   Redguard      6  5  5   When Whirling Duelist equips an item, deak 1 damage to each enemy creature in this line.
Belligerent Giant   Giant      7  7  4   Breakthrough Summon: Return an enemy creature to your opponent's hand or destroy an enemy support.
Savage Ogre   Ogre      7  5  5   Summon: Give a creature +5/+0 this turn.
Wrothgar Forge   Support      7   Ongoing The first time you summon a creature each turn, equip it with a random item.
Vililant Giant   Giant      8  8  8   Breakthrough, Guard Summon: Draw a card.
Volendrung   Support      8   Activate: Give a creature +4/+4.
Dremora Markynaz   Daedra      10  5  5   Guard Summon: Double a creature's power and health.