Neutral cards

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These are the available neutral cards in the game:

Name   Type             Text Box
Dwarven Spider   Dwemer      0  0  3   Guard
Maple Shield   Item      0   +0/+3
Enraged Mudcrab   Animal      1  2  1  
Lurking Crocodile   Animal      2  3  2   Prophecy
Ravenous Crocodile   Animal      2  3  4   Summon: Deal 2 damage to a friendly creature.
Reachman Shaman   Reachman      2  2  2   At the start of your turn, give another random friendly creature +1/+1.
Spider Worker   Dwemer      2  0  1   Prophecy Summon: Draw a card.
Stalking Crocodile   Animal      2  3  2  
Barded Guar   Animal      3  3  3   Summon: Give a creature Guard.
Crushing Blow   Action      3   Deal 3 damage.
Dwarven Sphere   Dwemer      3  2  3   Summon: Shackle an enemy creature.
Elixir of Conflict   Support      3   Uses: 3 Activate: Give a creature +1/+1.
Forsworn Guide   Reachman      3  1  1   Summon: Return another friendly creature to your hand to give Forsworn Guide +2/+2.
Frenzied Witchman   Reachman      3  2  1   Summon: Give a creature +2/+1.
Slaughterfish   Fish      3  1  1   Slaughterfish gains +2/+0 at the start of your turn.
Slaughterfish Spawning   Action      3   Summon a Slaughterfish in each lane.
Ageless Automaton   Dwemer      4  2  5   When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
Dreugh Shell Armor   Item      4   +3/+3
Ferocious Dreugh   Dreugh      4  3  5  
Mundus Stone   Support      4   Ongoing When you summon a creature, give it a random keyword.
Sparking Spider   Dwemer      4  2  3   Prophecy, Guard
Vicious Dreugh   Dreugh      4  3  4   Summon: Destroy an enemy support card.
Portcullis   Defense      5  0  9   Prophecy, Guard
Stronghold Eradicator   Dwemer      5  6  6   Summon: Give all enemy creatures in this lane Guard.
Stronghold Incubator   Dwemer      5  3  3   Last Gasp: Draw two random Dwemer.
Wabbajack   Support      5   Uses: 3 Activate: Transform a creature into a random creature.
Dwarven Armaments   Item      6   +5/+5
Dwarven Ballista   Dwemer      6  5  5   Breakthrough
Halls of the Dwemer   Support      6   Summon: Draw a 0/3 Dwarven Spider with Guard. Friendly Dwemer have +3/+0.
Orb of Vaermina   Support      6   Uses: 3 Activate: Draw a copy of a random card from the opponent's deck.
Dark Harvester   Dreygh      7  2  4   Prophecy, Guard, Summon: Gain 4 health.
Dwarven Centurion   Dwemer      7  6  8   Breakthrough When Dwarven Centurion is dealt damage, draw a 0/3 Dwarven Spider with Guard.
Goldbrand   Support      7   Uses: 3 Activate: Deal 2 damage to a creature, then increase the damage Goldbrand deals by 2.
Odahviing   Dragon      12  10  10   Summon: Deal 4 damage to each enemy creature.