Agility outmaneuvers its foes with nimbleness and speed.
Endurance overwhelms the enemy with sheer size and staying power.
Intelligence relies on trickery and magic to defeat its foes.
Strength overpowers its enemies with brute force.
Willpower runs over its foes with strength of numbers.
Neutral cards can be played in any deck.
When a creature with Breakthrough attacks and destroys an enemy creature, it deals any excess damage to the enemy player.
Most creatures must wait a turn before they can attack. Creatures with Charge can attack the turn they are played.
When a card with Drain deals damage on your turn, you also gain that much health.
Creatures with Guard must be attacked and destroyed before a player can attack the opponent.
When a card with Last Gasp is destroyed, a bonus effect is triggered.
Creatures with Lethal destroy any creature they damage through combat or other abilities.
When a creature with Pilfer deals damage to the enemy player, a bonus effect is triggered.
When a card with Prophecy is drawn from losing a rune, it can be played for free.
A creature with Regenerate fully heals at the start of your turn.
The first time a creature with Ward takes damage, prevent it.
Supports with Activate abilities can be used once per turn.
A creature with Cover can't be attacked for one turn.
Items can be equipped to creatures. This gives the wielder additional stats and sometimes abilities.
When a creature is healed, restore it to full health.
Some cards reference special types of abilities called keywords. These include Breakthrough, Charge, Drain, Guard, Lethal, Regenerate, and Ward.
Players start with five runes. Each time a player takes five damage, a rune is destroyed and that player draws a card. When a player draws a card with Prophecy from this rune loss, it may be played for free.
A Shackled creature misses its next attack.
Silence a creature destroys all items on it and removes all abilities and stat modifications.
Creatures and Supports with Summon abilities play a bonus effect when they are played.
Any card that drags an arrow to a particular card to play its effect is targeting that card.
Transforming a creature replaces it with a new one and plays it Summon abilities.
A Wounded creature is one that has been damaged or had its health lowered by a debuff.
This page was last edited on 27 July 2016, at 16:21.
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