Endurance cards

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These are the available Endurance cards in the game:

Name   Type             Text Box
Healing Hands   Action      0   Heal a creature, then give it +1/+1.
Suppress   Action      0   Silence a creature.
Deadly Draugr   Skeleton      1  1  1   Lethal
Deathless Draugr   Skeleton      1  1  1   Last Gasp: Summon a 1/1 Skeleton.
Iliac Sorcerer   Breton      1  1  1   Ward After Iliac Sorcerer loses a Ward, double his power.
Daedric Dagger   Item      2   Lethal +1/+1
Dragontail Savior   Orc      2  2  3   Summon: +1/+0 for each enemy creature in this lane.
Elixir of Vigor   Support      2   Uses: 3 Activate: Give a creature +0/+1.
Enchanted Plate   Item      2   +0/+3 Summon: Draw a card.
Fharun Defender   Orc      2  1  4   Prophecy, Guard
Hist Speaker   Argonian      2  2  2   While Hist Speaker is in play, your max magicka is increased by 1.
Oldgate Warden   Breton      2  0  5   Guard, Regenerate
Siege Catapult   Imperial      2  5  5   Siege Catapult can't attack unless your side of its lane is full.
Stormhold Henchman   Argonian      2  2  2   While you have 7 or more max magicka, Stormhold Henchman has +2/+2.
Wind Keep Spellsword   Breton      2  2  2   Ward
Wrothgar Kingpin   Orc      2  1  1   When you summon another Orc, Wrothgar Kingpin gains +1/+1.
Yew Shield   Item      2   Guard Summon: +1/+1 for each enemy creature in this lane.
Blackrose Herbalist   Argonian      3  2  4   At the start of your turn, heal another random friendly creature.
Bruma Armorer   Imperial      3  2  2   When you summon another creature, give it +0/+2.
Chieftain's Banner   Support      3   Ongoing Friendly Orcs have +0/+2.
Frostbite Spider   Spider      3  3  2   Prophecy, Lethal
Hackwing Feather   Item      3   Regenerate +1/+3
Haunting Spirit   Spirit      3  3  3   Last Gasp: Give a random friendly creature +3/+3.
Hist Grove   Support      3   Summon: +1 max magicka. When you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane.
Imperial Armor   Item      3   +0/+6
Mummify   Action      3   Prophecy Transform a creature into a 2/2 Shriveled Mummy.
Necromancer's Amulet   Support      3   Ongoing When a friendly creature is destroyed, gain 1 health.
Plea to Kynareth   Action      3   Heal all friendly creatures in a lane, then give them all +1/+1.
Stalwart Ally   Argonian      3  3  3   Summon: +0/+2 and Guard if the top card of your deck is Endurance.
Tree Minder   Argonian      3  1  1   Guard Summon: Gain +1 max magicka.
Wrothgar Artisan   Orc      3  2  2   Summon: Give a creature +1/+1.
Young Mammoth   Mammoth      3  4  4   Breakthrough
Angry Grahl   Troll      4  2  4   Regenerate Summon: +2/+2 if your opponent has more cards in hand.
Archein Elite   Argonian      4  3  5   Lethal
Archein Guerrilla   Argonian      4  2  4   Lethal
Archein Venomtongue   Argonian      4  1  4   Lethal When Archein Venomtongue attacks and destroys a creature, gain +1 max magicka.
Black Marsh Veteran   Argonian      4  2  2   At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
Cursed Spectre   Spirit      4  2  2   Prophecy Summon: Silence another creature.
Gloom Wraith   Spirit      4  3  3   Breakthrough Summon: +1/+1 for each other friendly Endurance creature.
Grim Champion   Skeleton      4  2  2   When a creature in this lane is destroyed, Grim Champion gains +1/+1.
Imprisoned Deathlord   Skeleton      4  7  7   When an enemy creature is summoned, Shackle Imprisoned Deathlord.
Lion Guard Strategist   Breton      4  2  3   When you summon another creature in this lane, give it a Ward.
Lucien Lachance   Imperial      4  1  5   Lethal When another friendly creature attacks and destroys a creature, give it +2/+2.
Midnight Sweep   Action      4   Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane.
Northpoint Captain   Breton      4  4  2   Summon: Summon a 0/4 Northpoint Herald with Guard.
Northpoint Lieutenant   Breton      4  4  2  
Preserver of the Root   Argonian      4  4  4   While you have 7 or more max magicka, Preserver of the Root has +2/+2 and Guard.
Restless Templar   Skeleton      4  5  2   Last Gasp: Gain 5 health.
Stonetooth Scrapper   Orc      4  4  5  
Black Worm Necromancer   Imperial      5  4  4   Summon: If you have more health than your opponent, summon a random creature from your discard pile.
Discipline of Namira   Imperial      5  3  3   When another friendly creature in this lane is destroyed, draw a card.
Lurking Mummy   Mummy      5  2  6   Prophecy, Guard
Shadowfen Priest   Argonian      5  4  4   Summon: Silence another creature or destroy an enemy support cards.
Stampeding Mammoth   Mammoth      5  4  6   Breakthrough Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough.
Watch Commander   Imperial      5  4  4   Summon: Give all friendly Guards +1/+2.
Doomcrag Vampire   Vampire      6  4  4   Friendly creatures in this lane have Lethal.
Flesh Atronach   Daedra      6  1  1   Summon: +1/+1 for each creature in your discard pile.
Mountain Tyrant   Giant      6  6  6   Guard
Night Predator   Werewolf      6  5  6   Breakthrough, Regenerate
Night Shadow   Vampire      6  6  5   Breakthrough, Drain
Bone Colossus   Skeleton      7  5  5   Summon: Summon 1/1 Skeletons to fill this lane. Other friendly Skeletons have +1/+1.
Lowland Troll   Troll      7  4  8   Regenerate
Nahagliiv   Dragon      7  7  7   Guard Your opponent can't target Nahagliiv with actions.
Swamp Leviathan   Reptile      7  8  8  
Blood Magic Lord   Vampire      9  6  6   Summon: Draw a Blood Magic Spell. When Blood Magic Lord attacks and destroys a creature, draw a Blood Magic Spell.
Night Talon Lord   Vampire      9  8  8   Drain When Night Talon Lord attacks and destroys a creature, summon that creature.
Iron Atronach   Daedra      12  12  12   Breakthrough, Guard, Regenerate Your opponent can't target Iron Atronach with actions.