Agility cards

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These are the available Agility cards in the game:

Name   Type             Text Box
Curse   Action      0   Give a creature -1/-1.
Murkwater Goblin   Goblin      0  0  1   Murkwater Goblin has +2/+0 on your turn.
Arrow in the Knee   Action      1   Shackle a creature and deal 1 damage to it.
Mournhold Guardian   Dark Elf      1  2  1   Guard
Shadow Shift   Action      1   Move a friendly creature. Draw a card.
Ungolim the Listener   Wood Elf      1  2  1   Summon: Shuffle three Brotherhood Assassins into your deck.
Voracious Spriggan   Spriggan      2  2  1   Drain
Daring Cutpurse   Khajiit      2  2  2   Prophecy Pilfer: +1/+1
Dune Rogue   Khajiit      2  3  1   Prophecy
Dune Stalker   Khajiit      2  3  1   Prophecy Summon: Move another friendly creature.
Elixir of Light Feet   Support      2   Uses: 3 Activate: Give a creature Cover.
Fighters Guild Recruit   Argonian      2  1  2   Prophecy, Guard, Lethal
Finish Off   Action      2   Destroy a wounded enemy creature.
Goblin Skulk   Goblin      2  2  2   Pilfer: Draw a random card from your deck that costs 0.
Guild Recruit   Argonian      2  1  2   Lethal
Helstrom Footpad   Argonian      2  3  2  
Leafwater Blessing   Action      2   Give a creature +1/+1. When you gain health, draw Leafwater Blessing from your discard pile.
Mournhold Traitor   Dark Elf      2  4  4   Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard.
Murkwater Savage   Goblin      2  2  2   When your summon another Agility creature, Murkwater Savage gains +1/+1.
Murkwater Witch   Goblin      2  1  1   Guard Summon: Give an enemy creature -1/-1.
Snake Tooth Necklace   Item      2   Drain +1/+1
Thieves Guild Recruit   Argonian      2  1  2   Summon: Draw a card. If it costs 7 or more, reduce its cost by 2.
Arenthia Swindler   Khajiit      3  2  2   Summon: Steal all items from an enemy creature.
Baandari Bruiser   Khajiit      3  3  2   Pilfer: +3/+0
Blacksap Protector   Wood Elf      3  3  3   Prophecy, Guard
Dune Smuggler   Khajiit      3  3  1   Summon: Move another friendly creature. When a friendly creature moves, give it +1/+1.
Feasting Vulture   Animal      3  3  2   Summon: +2/+2 if a creature died this turn.
Giant Bat   Animal      3  2  2   Charge, Drain
Greenheart Knight   Wood Elf      3  1  5   Charge
House Kinsman   Dark Elf      3  3  3   Last Gasp: Deal 3 damaghe to your opponent and gain 3 health.
Malefic Wreath   Action      3   Give a creature -2/-2.
Murkwater Butcher   Goblin      3  3  2   On your first turn, reduce Murkwater Butcher's cost to 1.
Nimble Ally   Wood Elf      3  3  3   Summon: +1/+1 and Lethal if the top card of your deck is Agility.
Skooma Racketeer   Khajiit      3  2  2   Summon: Give a creature Lethal.
Swift Strike   Action      3   Give a creature an extra attack this turn.
Thievery   Action      3   Deal 3 damage to your opponent and gain 3 health.
Varanis Courier   Dark Elf      3  1  3   Guard Last Gasp: Draw a card.
An-Xileel Invader   Argonian      4  5  3  
Deshaan Avenger   Dark Elf      4  3  3   Last Gasp: Summon a 3/3 Deshaan Sneak.
Deshaan Sneak   Dark Elf      4  3  3  
Green Pact Stalker   Wood Elf      4  3  4   Guard Summon +2/+2 if there is a wounded enemy creature in this lane.
Hidden Trail   Support      4   Ongoing All lanes become Shadow lanes. Friendly creatures have +1/+0.
Moonlight Werebat   Lycanthrope      4  4  3   Prophecy, Drain
Murkwater Shaman   Goblin      4  3  3   At the start of your turn, draw a Curse.
Murkwater Skirmisher   Goblin      4  4  4   Summon: Give all other friendly Goblins +2/+2.
Tenmar Swiftclaw   Khajiit      4  2  2   Pilfer: +1/+1 Can attack an additional time each turn.
Territorial Viper   Animal      4  1  1   Charge, Lethal
Thieves' Den   Support      4   Ongoing Friendly creatures have Pilfer: +1/+1.
Torval Crook   Khajiit      4  1  4   Charge Pilfer: Gain 2 magicka.
Camoran Scout Leader   Wood Elf      5  2  2   Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a wounded enemy creature.
Cliff Racer   Animal      5  4  4   Charge
Elder Centaur   Centaur      5  5  4   After Elder Centaur attacks, give it Cover.
Giant Snake   Animal      5  3  3   Summon: Shackle all enemy creatures in this lane.
Green-touched Spriggan   Spriggan      5  1  5   When you gain health, Green-Touched Spriggan gains that much power.
Leaflurker   Wood Elf      5  4  3   Summon: Destroy a wounded enemy creature.
Necrom Mastermind   Dark Elf      5  5  4   Summon: Trigger the Last Gasp of each friendly creature.
Pahmar-raht Renegade   Khajiit      5  4  6   When Pahmar-raht Renegade attacks and destroys a creature, draw a card.
Snowy Sabre Cat   Animal      5  3  7   Can attack an additional time each turn.
Soulrest Marshal   Argonian      5  4  4   Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
Highland Lurcher   Lurcher      6  7  5  
Quin'rawl Burglar   Khajiit      6  4  4   Drain Pilfer +4/+4
Quin'rawl Skulker   Khajiit      6  4  4   Pilfer +4/+4
Ransack   Action      6   Prophecy Deal 3 damage and gain 3 health.
Smuggler's Haul   Action      6   Put four random 0-cost cards into your hand.
Wild Beastcaller   Spriggan      6  3  4   Summon: Summon a random Animal.
Wild Spriggan   Spriggan      6  3  4   Summon: Summon a 2/3 Snow Fox.
Chaurus Reaper   Chaurus      7  5  4   Summon: Give all enemy creatures in this lane -1/-1.
Spider Lair   Support      7   Ongoing At the start of your turn, summon a random Spider.
Spider Daedra   Daedra      8  4  2   Summon: Fill your lanes with 2/1 Spiderlings. Last Gasp: Destroy all friendly Spiderlings.
Tazkad the Packmaster   Goblin      8  6  6   Breakthrough, Charge Last Gasp: Summon a 4/4 Durzog.
Nest of Vipers   Action      10   Fill a lane with Territorial Vipers.